In the beginning of the game (especially on survival mode) this is very apparent. In a wasteland full of immortal mutants, genetically engineered monstrosities, and synthetic humans, your character is a lightweight at best, and an afternoon snack at worst. You are, at your core, still just a human in a world where your species is no longer the apex predator. But for me, it does not fit with the world of fallout. Godlike power is a hallmark of video games, and such power is often the end goal of the main character in many games.
They have insane amounts of health, the most powerful weapons in the world, are the leader of at least one powerful faction, and have more wealth and power than they know what to do with. In the base game, at around level 50, your character essentially is a demigod. The reason these mechanics are being changed is to fit the world of Project Malthus. This overview will give a brief summary of these changes, as well as the reasoning behind them. The mechanics section explains in detail the changes to each of these four mechanics, as well as the new trade mechanic. Now, in the game, there are five major systems that form its core- settlements, crafting, combat, loot, and quests. Project Malthus has one main goal- to rebalance the mechanics of fallout 4 to reflect real-world economics, rather than arbitrary game mechanics.